The anonymous contributor got it right with that "Gallery" tag addition (his or her last), I think. Moving them back leaves some irregularities in my IE6; anyone else see any problems? Robin Patterson 04:07, 1 March 2007 (UTC) (dragging self away from Freeciv to seek help in various areas that don't seem to be explained enough in the game!!)
Using 2.2.1, some of these terrain details appear wrong, from what I see in the game. (Admittedly, I'm no expert, just a new player.) Buffalo is 1/2/0, not 1/3/0 as listed here. Pheasant is 2/2/0, not 3/2/0. Grasslands do not gain +1 Food when irrigated. I've only just started playing, but I've already found many inconsistencies. Maybe I am missing something? Otherwise, this page should be double-checked for correctness.
- I think your problem is that, since you've just begun, you're still in despotism. See this FAQ entry
- --Jcreus 23:29, 10 December 2007 (UTC)
The lake terrain is incorrect. You get more food from lake then ocean tiles. EDIT - It seems this was just a bug I haven't been able to duplicate it. Ever since the lake food has been same as in the table.
- I can't find a lake on the France scenario. One "ocean" tile has land on all adjoining tiles. Where are lakes? -- Robin Patterson (Talk) 01:16, May 3, 2015 (UTC)
- Hi Robin, that is what a lake is (water squares not attached to the main ocean). SWINGKID (talk) 22:28, May 3, 2015 (UTC)
Resources disappear on transform Edit
Running 2.1.2 released on 24th December 2007 on MAC OS X, amplio set, when a transformation of terrain is performed the resource disappears. Example: irrigating a swamp square with a spice resource results in a square of grassland only; similar results for other terrain types. This wasn't the case in the previous versions I have played. Any ideas if this can be changed in any of the ruleset files? Thanks.
- This was a deliberate change that first appeared in 2.1.0-rc1. See PR#14969. I don't think it's configurable. JTN 17:27, 9 March 2008 (UTC)
Fortress Increasing Unit Vision - Later Improvements Edit
In a fortress, units are killed one by one (ignoring the game.ruleset option "killstack"), unit vision is increased, and defence is doubled. Fortresses also extend national border.
I read that the vision increase requires a Watchtower flag on a tech in the tech ruleset. I believe that none of the techs in the default rule set have this.
- JTN 11:58, 5 April 2008 (UTC): Looking at the default ruleset in 2.1.3, it seems that one does get the vision benefit, but only once Invention has been researched, which I hadn't spotted. I don't see any such vision increase in any of the non-default rulesets that ship with Freeciv. I'll update the main page.
Automated transfer of Problem Report #16124 Edit
The following message was left by Anonymous via PR #16124 on 2008-12-10 07:56:28 UTC
Images of Terrain in Game helpEdit
I've played various incarnations of Civilization including the very first, and I have always relied on the Civlopedia to display an image of the terrain so that I can identify them on the game map.
Why is this missing from your "Help Browser." I'm sure only about some of the terrains, the obvious ones, like ocean, desert and glacier, but I'm not sure about the others and images in the respective "Help Browser" entries would help a lot! GabrielVelasquez 17:23, January 13, 2010 (UTC)
You're welcome to use it. I'm not sure how to shoehorn it into the page. Xiongchangnian 14:52, February 6, 2010 (UTC)
- nice, perhaps you should include the number of turns it takes to transform --Tjal 13:17, February 7, 2010 (UTC)
I thought about adding turn numbers; also, making little stub arrows to indicate permissible irrigation or mining that doesn't change terrain type. But I figured anybody who keeps this on his desktop already knows most of it by heart. This is just a reminder. Xiongchangnian 15:18, February 22, 2010 (UTC)
|Bart Demeyere (talk) 17:03, October 31, 2012 (UTC)|