I uploaded another version of unit catalogue at Units_catalog. This is sorted by 'ruleset order'. Broken links are supposed to point on a 'single unit page' (no yet uploaded).


Initial unit syntax... Edit

In the initial setup options, what is the syntax of "Initial players units"? -- 07:34, 28 February 2008 (UTC)

Stealthy units Edit

JTN 18:01, 16 March 2008 (UTC): I just updated this page to note that "stealthy" units (submarines and stealth aircraft) are invisible to cities except when next to them. However, it may be worth noting that it's currently (2.1.3) possible to deduce their presence near a city even without seeing them, as it is not possible for a city to work a square containing any enemy unit, and that includes otherwise stealthy units. This is the subject of PR#40112.

FP = Firepower?! Edit

I thought FP = Food Points and that some units required 1 food point per turn, some required 2. What's firepower? --Jeffrey Henning 23:19, 28 May 2009 (UTC)

See Combat Mechanics for firepower's effect on combat. JTN 20:18, December 13, 2009 (UTC)

Tiredness bar Edit

What is the purpose of the tiredness bar(or what is it? The red-blue bar at the unit)? Does it affect the game somehow?

The horizontal bar at the top of a unit indicates the number of hitpoints; this is red when low, and some tilesets have it white/blue when full, others have it green. Hitpoints affect chance to win battles (see Combat) and, for some units, how fast they move.
In some tilesets, there's also a vertical bar (usually yellow with red/black fill) that appears at the left of units when they've used up all or most of their movement points.
JTN 20:16, December 13, 2009 (UTC)
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