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CityEdit

DefenseEdit

  • City Improvements:
    • Barracks (30/1) land units will be veteran (+50% def/att), damaged land units restored in one turn
      • Barracks I obsoleted by Gunpowder (Musketeers), Barracks II obsoleted by Mobile Warfare (Armor)
    • Port Facility (60/3) Barracks for sea units
    • Airport (120/3) Barracks for air units, can airlift one unit per turn to other city with airport
    • City Walls (60/0) +200% def against land units and helicopter (ineffective against airborne and sea units and howitzers) no pop loss if ground unit loses
    • Coastal Defense (60/1) +100% def against sea units
    • SAM Battery (70/2) +100% def against air units
    • SDI Defense (140/4) protection against nukes, +100% def against missiles
  • Wonders:
    • Great Wall (300/0) works as city wall in every cities (obsoleted by Metallurgy)
    • Lighthouse (200/0) makes all new sea units veteran, sea units +1 mov, triremes survive on sea (obsoleted by Magnetism)
    • Magellan's Expedition (400/0) sea units +2 mov
    • Sun Tzu's War Academy (300/0) makes all new land units veteran, chance of gaining veteran level increases 50%(obsoleted by mobile warfare)
    • Manhattan Project (600/0) enables nukes for each player with rocketry

FoodEdit

(sustain population & growth)

  • Terrain improvement
    • Irrigation +1 food (grassland, plains, tundra, desert, hills)
    • Farmland (w/ supermarket)
  • Buildings:
    • Granary (40/1) The amount of stored food will be set to 50% whenever a city shrinks or grows
    • Aquaduct (60/2) Allows a city to grow larger than size 8
    • Sewersystem (80/2) Allows a city to grow larger than size 12
    • Harbour (40/1) +1 food on ocean squares
    • Supermarket (80/3) +50% food on squares with farmland
  • Wonders:
    • Pyramids (200/0) The amount of stored food will be set to 25% (75% with granary) whenever a city shrinks or grows

Shields (production)Edit

  • Terrain improvements:
    • Mines (mountains (+1), hills(+3), desert(+1), glacier(+1))
    • Railroad +50% shield output
  • Buildings:
    • Factory (140/4) +50% shield production
    • Mfg. Plant (220/6) +100% shield production
    • Power plant (130/4) +75% w/ factory +150% w/ Mfg. Plant (polluting)
    • Nuclear power plant (120/2) +75% w/ factory +150% w/ Mfg. Plant (polluting)
    • Hydro power plant (180/4) +75% w/ factory +150% w/ Mfg. Plant (no pollution) only near river or mountain square
    • Offshore platform (ocean) (120/3) +1 shield each ocean square
  • Wonders:
    • King richards crusade (150/0) +1 shield each square around city (obsoleted by robotics)
    • Hoover Dam (600/0) works as hydro plant in every city


TradeEdit

  • Terrain improvements:
    • Road +1 trade (grassland, plains and desert)
    • Rivers +1 trade
  • Traderoutes (caravan, freight)
  • Buildings:
    • Super highways (120/3) +50% trade output on each square with (rail)road
    • Courthouse (60/1) reduces waste by 50%
  • Wonders:
    • Colossus (100/0) +1 trade for every square already producing trade (obsoleted by flight)

ScienceEdit

  • specialist (scientist)
  • buildings:
    • Library(60/1) +100%
    • University (120/3) +150%
    • Research center (120/3) +200%
  • wonders:
    • Copernicus Observatory (200/0) - Boosts science 100% in city where it's build
    • Isaac Newton College (600/0) - Boosts science 100% in cities with a University
    • SETI Program (600/0) - Boosts science 100% in cities with a Research Lab
    • Darwin's Voyage (300/0) - 2 free technologies
    • Great Library (300/0) - Gets every technology 2 other nations have (obsoleted by electricity)

GoldEdit

  • specialist (taxman)
  • Buildings:
    • Marketplace (60/0) +50% Gold + Luxury
    • Bank (80/2) +50% Gold + Luxury
    • Stock Exchange (120/3) +50% Gold + Luxury
  • Wonders:
    • Adam Smiths Trading Co (400/0) city improvements which have an upkeep of 1 are free of upkeep for all cities

Luxury / HappinessEdit

  • specialist (entertainer)
  • Buildings:
    • See Gold buildings
    • Temple (30/1) 1 unhappy -> content
    • Cathedral (80/3) 3 unhappy -> content (temple needed)
    • Coloseum (70/4) 3 unhappy -> content (4 with electricity)
    • Police Station (50/2) Reduces the unhappiness caused by military units outside the city by 2 under Democracy and 1 under Republic. This improvement has no effect under other governments.
    • Courthouse (60/1) Under Democracy, 1 unhappy -> content
  • Wonders:
    • Oracle (100/0) 2 unhappy -> content in every city with temple (ie doubles effect temples) (obsoleted by theology)
    • Hanging Gardens (200/0) 1 unhappy -> content in every city (2 in city its build) (obsoleted by railroad)
    • JS Bach Cathedral (400/0) 2 unhappy -> content in every city
    • Cure for Cancer (600/0) 1 unhappy -> content in every city
    • Michalangelo's Chapel (400/0) counts as a cathedral in every city
    • Shakespears Theatre (200/0) makes all unhappy citizens content in city it's build.
    • Women's Suffrage (600/0) counts as a police station in every city

ground unit treeEdit

Trident warriorTrident pikemenTrident musketeersTrident riflemenTrident alpinetroops
Trident phalanxTrident marines
Trident archersTrident paratroopers
Trident legionTrident partisan
Trident horsemenTrident knightsTrident dragoonsTrident cavalryTrident armor
Trident chariotTrident mechinf
Trident catapultTrident cannonTrident artilleryTrident howitzer

sea unit treeEdit

Trident triremeTrident caravelTrident galleonTrident transport
Trident frigateTrident ironcladTrident destroyer
Trident cruiserTrident aegiscruiser
Trident submarine
Trident battleship
Trident carrier

air unit treeEdit

Trident fighterTrident stealthfighter
Trident bomberTrident stealthbomber
Trident awacs
Trident helicopter

TerrainEdit

name food + irrigation prod + mine trade road move def x transform
grassland23 (5)0forest (10)01 (2)11hills (24)
grassland + resources23 (5)1forest (10)01 (2)11hills (24)
plains12 (5)1forest (15)01 (2)11grassland (24)
plains + buffalo12 (5)3forest (15)01 (2)11grassland (24)
plains + wheat34 (5)1forest (15)01 (2)11grassland (24)
forest1plains (5)2swamp (15)00 (4)21.5grassland (24)
forest + pheasant3plains (5)2swamp (15)00 (4)21.5grassland (24)
forest + silk1plains (5)2swamp (15)33 (4)21.5grassland (24)
hills12 (10)03 (10)00 (4)22plains (24)
hills + coal12 (10)25 (10)00 (4)22plains (24)
hills + wine12 (10)03 (10)44 (4)22plains (24)
mountains0-11 (10)00 (6)33plains (24)
mountains + gold0-11 (10)66 (6)33plains (24)
mountains + iron0-45 (10)00 (6)33plains (24)
ocean1-0-2-11swamp (36)
ocean + fish3-0-2-11swamp (36)
ocean + whale2-1-2-11swamp (36)
desert01 (5)11 (5)01 (2)11plains (24)
desert + oil01 (5)45 (5)01 (2)11plains (24)
desert + oasis34 (5)11 (5)01 (2)11plains (24)
tundra12 (5)0-00 (2)11desert (24)
tundra + game34 (5)1-00 (2)11desert (24)
tundra + furs23 (5)0-33 (2)11desert (24)
jungle1grassland (15)0forest (15)00 (4)21.5plains (24)
jungle + gems1grassland (15)0forest (15)44 (4)21.5plains (24)
jungle + fruit4grassland (15)0forest (15)11 (4)21.5plains (24)
swamp1grassland (15)0forest (15)00 (4)21.5ocean (36)
swamp + peat1grassland (15)4forest (15)00 (4)21.5ocean (36)
swamp + spice3grassland (15)0forest (15)44 (4)21.5ocean (36)
glacier0-01 (10)00 (4)21tundra (24)
glacier + ivory1-12 (10)44 (4)21tundra (24)
glacier + oil0-34 (10)00 (4)21tundra (24)

UnitsEdit

Non military ground unitsEdit

NAME COST ATT DEF MOV HP FP TECH NOTE
Trident settlers Settlers40011201starts cities, can work land
Trident settlers Migrants15011201like settler but cannot found city, but can add pop to city < 7
Trident workers Workers30011101Potterywork land
Trident engineers Engineers40022201Explosivesworks twice as fast as workers
Trident caravan Caravan50011101TradeEstablish traderoutes or help build wonder (50)
Trident freight Freight50012101The corporationsame as caravan +1 move
Trident diplomat Diplomat30002101WritingDiplomatic actions (ie bribe), ignores zoc
Trident spy Spy30003101Espionagesame as diplomat +1 move
Trident explorer Explorer30011101Seafaringtreats all squares as roads, ignores zoc
Trident leader Leader10012201Losing this unit, loses the game. (cannot be build)

Land unit tableEdit

x1234567 89101112
1Trident warriorTrident horsemenTrident chariot Trident catapult Trident cannon Trident artillery
2Trident phalanxTrident pikemen Trident archers Trident legionTrident knights Trident dragoons Trident howitzer
3 Trident musketeers Trident cavalry
4 Trident partisanTrident riflemen Trident paratroopers
5 Trident alpinetroops Trident marines Trident armor
6 Trident mechinf

Military ground unitsEdit

NAME COST ATT DEF MOV HP FP TECH NOTE
Trident warrior Warriors10111101
Trident horsemen Horsemen20212101Horseback riding
Trident archers Archers30321101Warrior code
Trident phalanx Phalanx20121101Bronze working
Trident chariot Chariot30312101The wheel
Trident catapult Catapult40611101Mathematics
Trident legion Legion40421101Iron working
Trident pikemen Pikemen20121101FeudalismGets double defense against units specified as 'mounted'.
Trident knights Knights40422101Chivalry
Trident musketeers Musketeers30331201Gunpowder
Trident dragoons Dragoons50522201Leadership
Trident cannon Cannon40811201Metallurgy
Trident riflemen Riflemen40541201Conscription
Trident cavalry Cavalry60832201Tactics
Trident alpinetroops Alpine Troops50551201TacticsIgnores terrain effects (treats all squares as roads).
Trident marines Marines60851201Amphibious warfareCan attack land from ships.
Trident partisan Partisan50441201Guerilla warfareIgnores terrain effects (treats all squares as roads). Ignores zones of control.
Trident artillery Artillery501011202Machine tools
Trident armor Armor801053301Mobile warfare
Trident mechinf Mech. Inf.50663301Labor Union
Trident howitzer Howitzer701222302RoboticsIgnores city walls.
Trident paratroopers Paratroopers60641201Combined armsCan be paradropped from a friendly city (Range: 10).

Sea UnitsEdit

NAME COST ATT DEF MOV HP FP CAR TECH
Trident trireme Trireme401131012Map making
Trident caravel Caravel402131013Navigation
Trident galleon Galleon400242014Magnetism
Trident frigate Frigate504242012Magnetism
Trident ironclad Ironclad60444301Steam engine
Trident transport Transport500353018Industrialization
Trident destroyer Destroyer60446301Electricity
Trident cruiser Cruiser80665302Steel
Trident battleship Battleship16012124402Automobile
Trident submarine Submarine5015253028Combustion
Trident aegiscruiser AEGIS Cruiser100885302Rocketry
Trident carrier Carrier1601954028Advanced flight

Air UnitsEdit

NAME COST ATT DEF MOV HP FP FUEL TECH
Trident fighter Fighter6043102021Flight
Trident helicopter Helicopter1001036202Combined arms
Trident bomber Bomber12012182022Advanced flight
Trident awacs AWACS14001162012Advanced flight
Trident stealthbomber Stealth Bomber160185122022Stealth
Trident stealthfighter Stealth Fighter8084142021Stealth
Trident cruisemissile Cruise Missile60180121031Rocketry
Trident nuclear Nuclear160990161011Rocketry
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