Freeciv
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* [https://github.com/cazfi/fcmodpacks/blob/master/S2_6/delta2/delta2/Missing.txt Missing.txt] (wanted gfx for delta2)
 
* [https://github.com/cazfi/fcmodpacks/blob/master/S2_6/delta2/delta2/Missing.txt Missing.txt] (wanted gfx for delta2)
 
* Delta2 in the [https://github.com/cazfi/fcmodpacks fcmodpacks] on GitHub: [https://github.com/cazfi/fcmodpacks/tree/master/S2_6 2.6], [https://github.com/cazfi/fcmodpacks/tree/master/S3_0 3.0], …
 
* Delta2 in the [https://github.com/cazfi/fcmodpacks fcmodpacks] on GitHub: [https://github.com/cazfi/fcmodpacks/tree/master/S2_6 2.6], [https://github.com/cazfi/fcmodpacks/tree/master/S3_0 3.0], …
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[[Category:Rulesets]]

Latest revision as of 18:54, 3 March 2018

The variant2 ruleset is available as modpack for Freeciv 2.6, maintained by Cazfi. The separate delta2 tileset contains some graphics for variant2.

Variant2 is an epic ruleset, its tech tree is about twice the size of classic, and playing it can take (much) more than 1,000 turns. Expect a turn end countdown (2.6 feature) of more than 60 seconds on a box needing about 10 seconds for classic.

Among other features variant2 has ocean cities with sea constructors, which cannot be attacked by land units. Balloons are a kind of air explorers, easy to kill, but fun to explore unknown territories, or to annoy hostile land units by sticking to oceans or lakes. Variant2 uses the tired attack feature, i.e., the attack strength of units with less than one move point (in fragments) is reduced accordingly.

Graphics[]

See also[]


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