Freeciv

(This page is for Classic ruleset. For Wonders in the Multiplayer ruleset click here.)

Wonders are special buildings which can each be completed by only one player each game and which often enhance their entire civilization. Once built, a wonder is placed in the city that constructed it, and cannot be sold or destroyed (unless the city is destroyed or changes ownership). However, some wonders are made obsolete by the discovery of a certain advance, and lose their effect. Note the asymmetry: while you must personally achieve the advance required by each wonder to build it, it will be disabled when any player achieves the obsoleting advance.

Here all the wonders are listed, in alphabetical order.


Graphics Name Cost
Upkeep
Requirement Obsolete by More info

B.asmiths trading co
Adam Smith's Trading Co.[]
400

0

Economics None City improvements which would normally have an upkeep of 1 are free of upkeep, for all your cities.

B.apollo program
Apollo Program[]
600

0

Space Flight None The entire map becomes permanently visible to the player who owns it -- the player always has up-to-date knowledge of all terrain and cities (but not units) despite fog-of-war. It allows all players to start building spaceship parts (assuming they have researched the necessary technologies).

B.colossus
Colossus[]
100

0

Bronze Working Flight Each tile around the city where this wonder is built that is already generating some trade produces one extra trade resource.
  • The discovery of Flight will make Colossus obsolete.

B.copernicus observatory
Copernicus' Observatory[]
200

0

Astronomy None Boosts science production by 100% in the city where it is built.

B.cure for cancer
Cure For Cancer[]
600

0

Genetic Engineering None This stunning technological achievement makes one unhappy citizen content in all your cities.

B.darwins voyage
Darwin's Voyage[]
300

0

Railroad None Charles Darwin's voyage sparked the discovery of the evolution of the species, which inspired greater confidence in science. Gives two immediate technology advances.

B.eiffel tower
Eiffel Tower[]
100

0

Steam Engine None Your reputation and goodwill among other nations is recovered twice as fast.

B.great library
Great Library[]
300

0

Literacy Electricity The civilization which builds the Great Library gets every advance that at least two other civilizations have achieved.
  • The discovery of Electricity will make Great Library obsolete.

B.great wall
Great Wall[]
300

0

Masonry Metallurgy Works as a City Wall in all your cities.
  • The discovery of Metallurgy will make Great Wall obsolete.

B.hanging gardens
Hanging Gardens[]
200

0

Pottery Railroad Makes one content citizen happy in every city. Makes two extra content citizens happy in the city containing the Hanging Gardens (that is, a total of 3). In the unlikely event where there are no content citizens to get the effect of Hanging Gardens, the wonder applies to unhappy citizens (making them content instead).
  • The discovery of Railroad will make Hanging Gardens obsolete.

B.hoover dam
Hoover Dam[]
600

0

Electronics None Works as if you had a Hydro Plant in every city. (This reduces pollution and increases the effects of Factories and Mfg. Plants.)
  • Requires the River terrain special.
  • Must be built by a city on or adjacent to a river tile.

B.isaac newtons college
Isaac Newton's College[]
300

0

Theory of Gravity None Boosts science production by 100% in every city you control that has a University.

B.js bachs cathedral
J.S. Bach's Cathedral[]
400

0

Theology None Makes two unhappy citizens content in every city.

B.king richards crusade
King Richard's Crusade[]
150

0

Engineering Robotics Adds one extra shield resource on every tile around the city where it is built.
  • The discovery of Robotics will make King Richard's Crusade obsolete.

B.leonardos workshop
Leonardo's Workshop[]
400

0

Invention Automobile Upgrades one obsolete unit per game turn.
  • The discovery of Automobile will make Leonardo's Workshop obsolete.

B.lighthouse
Lighthouse[]
200

0

Map Making Magnetism Gives all your sea units 1 additional movement point and eliminates the risk of losing Triremes on the high seas. Makes all your new sea units veterans (for all your cities).
  • Requires the Ocean terrain.
  • The discovery of Magnetism will make Lighthouse obsolete.

B.magellans expedition
Magellan's Expedition[]
400

0

Navigation None Gives all your sea units 2 additional movement points.
  • Requires the Ocean terrain.

B.manhattan project
Manhattan Project[]
600

0

Nuclear Fission None Allows all players with knowledge of Rocketry to build Nuclear units.

B.marco polos embassy
Marco Polo's Embassy[]
200

0

Trade Communism The player who owns it gets an embassy with all players.
  • The discovery of Communism will make Marco Polo's Embassy obsolete.

B.michelangelos chapel
Michelangelo's Chapel[]
400

0

Monotheism None Counts as having a Cathedral in each of your cities. This makes 3 unhappy citizens content in each city. The discovery of Theology increases the effect of a Cathedral, making an additional unhappy citizen content. The discovery of Communism lessens the effect of a Cathedral, reducing by one the number of unhappy citizens made content.

B.oracle
Oracle[]
100

0

Mysticism Theology Makes two of your unhappy citizens content in every city with a temple.
  • The discovery of Theology will make Oracle obsolete.

B.pyramids
Pyramids[]
200

0

Masonry None The amount of stored food lost when one of your cities grows or shrinks is reduced by 25%. This helps a city to grow faster and more easily withstand famine. Cumulative with Granary.

B.seti program
SETI Program[]
600

0

Computers None Boosts science production in each city with a Research Lab by 100%.

B.shakespeares theatre
Shakespeare's Theatre[]
200

0

Medicine None Makes all unhappy citizens content, in the city where it is located.

B.statue of liberty
Statue of Liberty[]
400

0

Democracy None Allows you to choose any government, including those that have not yet been researched by your civilization, and without the transition period of Anarchy.

B.sun tzus war academy
Sun Tzu's War Academy[]
300

0

Feudalism Mobile Warfare All your new land units start at the first veteran level. The chance of a land unit getting the next veteran level after a battle increases by half.
  • The discovery of Mobile Warfare will make Sun Tzu's War Academy obsolete.

B.united nations
United Nations[]
600

0

Communism None All your units regain two extra hitpoints per turn.

B.womens suffrage
Women's Suffrage[]
600

0

Industrialization None Counts as a Police Station in every city. (That is, for each city, it reduces the unhappiness caused by aggressively deployed military units owned by that city by 2 under Democracy and 1 under Republic -- in other words, it neutralises the unhappiness caused by a single military unit per city. This wonder has no effect under other governments.)

Previous: Technology Chapter Next: Buildings


Top Navigation
Game Anatomy & ModdingDevelopmentGuidesDownloadsAbout Freeciv
Guides
IntroductionManualsFAQTutorials
Game Manual
OverviewTerrainCitiesEconomyUnitsCombat
DiplomacyGovernmentTechnologyWondersBuildings