(This page is for Classic ruleset. For Wonders in the Multiplayer ruleset click here.)
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Wonders are special buildings which can each be completed by only one player each game and which often enhance their entire civilization. Once built, a wonder is placed in the city that constructed it, and cannot be sold or destroyed (unless the city is destroyed or changes ownership). However, some wonders are made obsolete by the discovery of a certain advance, and lose their effect. Note the asymmetry: while you must personally achieve the advance required by each wonder to build it, it will be disabled when any player achieves the obsoleting advance.
Here all the wonders are listed, in alphabetical order.
Graphics | Name | Cost Upkeep |
Requirement | Obsolete by | More info |
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Adam Smith's Trading Co. |
400
0 |
Economics | None | City improvements which would normally have an upkeep of 1 are free of upkeep, for all your cities. |
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Apollo Program |
600
0 |
Space Flight | None | The entire map becomes permanently visible to the player who owns it -- the player always has up-to-date knowledge of all terrain and cities (but not units) despite fog-of-war. It allows all players to start building spaceship parts (assuming they have researched the necessary technologies). |
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Colossus |
100
0 |
Bronze Working | Flight | Each tile around the city where this wonder is built that is already generating some trade produces one extra trade resource.
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Copernicus' Observatory |
200
0 |
Astronomy | None | Boosts science production by 100% in the city where it is built. |
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Cure For Cancer |
600
0 |
Genetic Engineering | None | This stunning technological achievement makes one unhappy citizen content in all your cities. |
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Darwin's Voyage |
300
0 |
Railroad | None | Charles Darwin's voyage sparked the discovery of the evolution of the species, which inspired greater confidence in science. Gives two immediate technology advances. |
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Eiffel Tower |
100
0 |
Steam Engine | None | Your reputation and goodwill among other nations is recovered twice as fast. |
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Great Library |
300
0 |
Literacy | Electricity | The civilization which builds the Great Library gets every advance that at least two other civilizations have achieved.
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Great Wall |
300
0 |
Masonry | Metallurgy | Works as a City Wall in all your cities.
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Hanging Gardens |
200
0 |
Pottery | Railroad | Makes one content citizen happy in every city. Makes two extra content citizens happy in the city containing the Hanging Gardens (that is, a total of 3). In the unlikely event where there are no content citizens to get the effect of Hanging Gardens, the wonder applies to unhappy citizens (making them content instead).
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Hoover Dam |
600
0 |
Electronics | None | Works as if you had a Hydro Plant in every city. (This reduces pollution and increases the effects of Factories and Mfg. Plants.)
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Isaac Newton's College |
300
0 |
Theory of Gravity | None | Boosts science production by 100% in every city you control that has a University. |
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J.S. Bach's Cathedral |
400
0 |
Theology | None | Makes two unhappy citizens content in every city. |
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King Richard's Crusade |
150
0 |
Engineering | Robotics | Adds one extra shield resource on every tile around the city where it is built.
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Leonardo's Workshop |
400
0 |
Invention | Automobile | Upgrades one obsolete unit per game turn.
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Lighthouse |
200
0 |
Map Making | Magnetism | Gives all your sea units 1 additional movement point and eliminates the risk of losing Triremes on the high seas. Makes all your new sea units veterans (for all your cities).
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Magellan's Expedition |
400
0 |
Navigation | None | Gives all your sea units 2 additional movement points.
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Manhattan Project |
600
0 |
Nuclear Fission | None | Allows all players with knowledge of Rocketry to build Nuclear units. |
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Marco Polo's Embassy |
200
0 |
Trade | Communism | The player who owns it gets an embassy with all players.
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Michelangelo's Chapel |
400
0 |
Monotheism | None | Counts as having a Cathedral in each of your cities. This makes 3 unhappy citizens content in each city. The discovery of Theology increases the effect of a Cathedral, making an additional unhappy citizen content. The discovery of Communism lessens the effect of a Cathedral, reducing by one the number of unhappy citizens made content. |
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Oracle |
100
0 |
Mysticism | Theology | Makes two of your unhappy citizens content in every city with a temple.
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Pyramids |
200
0 |
Masonry | None | The amount of stored food lost when one of your cities grows or shrinks is reduced by 25%. This helps a city to grow faster and more easily withstand famine. Cumulative with Granary. |
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SETI Program |
600
0 |
Computers | None | Boosts science production in each city with a Research Lab by 100%. |
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Shakespeare's Theatre |
200
0 |
Medicine | None | Makes all unhappy citizens content, in the city where it is located. |
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Statue of Liberty |
400
0 |
Democracy | None | Allows you to choose any government, including those that have not yet been researched by your civilization, and without the transition period of Anarchy. |
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Sun Tzu's War Academy |
300
0 |
Feudalism | Mobile Warfare | All your new land units start at the first veteran level. The chance of a land unit getting the next veteran level after a battle increases by half.
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United Nations |
600
0 |
Communism | None | All your units regain two extra hitpoints per turn. |
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Women's Suffrage |
600
0 |
Industrialization | None | Counts as a Police Station in every city. (That is, for each city, it reduces the unhappiness caused by aggressively deployed military units owned by that city by 2 under Democracy and 1 under Republic -- in other words, it neutralises the unhappiness caused by a single military unit per city. This wonder has no effect under other governments.) |
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