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Game Manual |
Multiplayer II Caravel |
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Wonders, Multiplayer II Ruleset[]
Wonders are special buildings that enhance your whole civilization. In Multiplayer II, there are several kinds of Wonders:
- Great Wonders can be built only by the first nation who makes them.
- Small Wonders can be built once by every player.
- Civil Wonders powerfully define early characteristics of your national culture. You can build only one Civil Wonder.
- Tribe Wonders are cheap Small Wonders that expire early. There are no special rules for them; the name only refers to a class of wonders which are are available early, are cheap, and accelerate your nation's early progress (if used well.)
Once built, a Wonder is placed in the city that constructed it, and cannot be sold or destroyed (unless the city is destroyed or conquered). Some Wonders become obsolete by the discovery of a certain technology, and lose their effect. Here all the Wonders are listed, in alphabetical order.
Great Wonders are in bold. Civil Wonders are marked with +. Tribe Wonders are marked with ‡ |
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Graphics | Name | Cost | Build
Requirement |
Obsolete
by: |
More info |
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Adam Smith's Trading Co. |
320 | Economics | None |
Buildings with 1 upkeep are free, in every city. Enables Merchant, Farmer, Laborer specialists. |
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‡ Agōgē of Sparta |
90 | Bronze Working | Gunpowder |
+⅓ move to all foot soldiers. (+1 move if they begin their turn in the city with the Agōgē.) +50% attack to Phalanx, Pikemen. |
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Angkor Wat+ |
200 | Code of Laws, Despotism, Monarchy or Republic | Democracy, Theocracy, Communism, Nationalism | Cities size 3+ always get tile celebration bonus. All cities gain +1 happy citizen. Work done on Jungle and Swamp tiles is done in half the time. Elephants cost 5 less shields.
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Apollo Program |
600 | Space Flight | None | Allows you to build Spaceship parts and Satellites. |
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‡ Appian Way |
100 | The Wheel | Railroad | This wonder gives the following National bonuses:
In the city with Appian Way,
If not in Foreign territory,
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‡ Chand Baori |
80 | Despotism,
no government tech researched |
None | Permanent bonuses: All city centers become irrigation sources. Allows you to irrigate diagonally to irrigation sources. Tribesmen never lose the ability to irrigate. The city where it is built gets a permanent well (river) on the city center.
During Despotism only: (1) On Grassland and Plains, workers can Irrigate in two turns and Plant forest faster. On Swamp, can Plant/Cultivate in 4 turns. (2) Tile penalties for food output are eliminated in Chand Baori's home city. |
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Code of Hammurabi+ |
130 | Alphabet | Democracy | Gives blueprints for Code of Laws (or Writing if the former is known.) Cities with no Temple get +1 content citizen. In Despotism: (1) reduces base corruption -11% down to 26%. (2) Reduces tile distance corruption from 4% to 3%. (3) Tile corruption penalties eliminated on lowlands tiles. |
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‡ Colossus |
100 | Bronze Working | Automobile | Each tile with trade around the city gets +1 trade, with extra +1 trade on city center.
Adjacency to ocean required. |
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Copernicus' Observatory |
100 | Astronomy | None |
Boosts science production by 100% of base level in the city where it is built. |
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Eiffel Tower |
125 | Steam Engine | None |
1 shield of free unit upkeep in all cities. |
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Fusion Reactor |
700 | Fusion Power | None |
Replaces all Power Plants in every city with Fusion Reactor power. (Allows selling all Power Plants for a one time windfall and ongoing savings in upkeep costs.) Boosts the +50% bonus of both Factory and Mfg. Plant to +90%. Pollution reduction from Recycling Center and Power Plants is upgraded to a higher bonus of a flat -80%. Gives 1 free unit upkeep to every city in your nation, and 1 extra unit build slot. |
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Genghis Khan's Equestrian School |
150 | Horseback Riding | Mobile Warfare |
Gives all mounted units +1 movement (except Cavalry)
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Gibraltar Fortress |
330 | Metallurgy | None |
Gives the city it's built in a 3× defense against sea attack. Increases all Coastal Defenses to 2.25× defense. Reduces cost of all new Coastal Defenses by 15 shields.
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Great Wall |
275 | Masonry | When any nation has Machine Tools | Counts as a City Wall in all your cities.
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Hanging Gardens+ |
210 | Pottery | Steam Engine |
2 content citizens happy in every city, or 2 unhappy citizens made content. +2 Luxury in home city. |
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Hoover Dam |
600 | Electronics | None | Counts as a Factory, Hydro Plant, and Mfg. Plant in the city it's built (even before Mfg. Plants are available.) |
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The Internet |
600 | Computers | None |
Boosts science production in each city with a Research Lab by 100%. |
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Isaac Newton's College |
420 | Theory of Gravity | None |
Boosts science by 100% of base level in cities with a University. |
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J.S. Bach's Cathedral |
300 | Theology | None |
Forces two unhappy citizens to be content in every city, including those unhappy about military activity |
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JTIDS |
230 | Computers | None |
Infantry produced with +1 vet level, and odds of promotions increase. |
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King Richard's Crusade |
150 | Engineering | Robotics | Adds +1 shield to every tile around the city where built. Enables extra foot units to be made in a single turn. |
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Leonardo's Workshop |
300 | Invention | Automobile | 2 obsolete units per turn get upgraded. |
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Lighthouse |
170 | Map Making | Miniaturization | Gives all sea units +2 move points. Increases sea unit vision.
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Magellan's Expedition |
400 | Navigation | None | Gives new sea units +1 veteran level.
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Magna Carta |
300 | Monarchy | None | Transforms Monarchy to Constitutional Monarchy. |
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Manhattan Project |
600 | Nuclear Fission | None | Allows all players with knowledge of Rocketry to build Nuclear units. |
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Marco Polo's Embassy |
400 | Trade | None |
Increases Trade by 40% in all your cities. Can't be destroyed: relocates to a random city when home city is lost. |
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Mausoleum of Mausolos+ |
200 | Ceremonial Burial | Radio |
➤ Counts as half a Courthouse in all cities with no Courthouse or Supreme Court effect.
➤ A Courthouse or City Walls gives each city +1 content citizen, unless unhappy about military activity.
➤ Adds 35% to the cost of bribing your units. ➤ Prevents your cities from being incited to revolt. ➤ Halves the odds of investigating your cities. |
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Medici Bank |
300 | Banking | Fusion Power |
Every city with a Bank gets +7% in gold revenue. Also, the shield-to-coinage exchange rate increases by +7%.
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Michelangelo's Chapel |
300 | Monotheism | None |
Adds +1 happy and +1 forced content to all cities with a Cathedral. In all cities without a Cathedral, it works as Cathedral. |
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The Olympics |
-- | -- | -- | Reserved for Future implementation. |
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Oracle |
100 | Mysticism | Theology | Makes two of your unhappy citizens content in every city with a temple. |
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Pasteur Institute |
400 | Microbiology | None |
+2 happy citizens in all cities of every nation in the world, regardless of military activity. Must have Microbiology to receive the bonus. |
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Pax Dei |
115 | Philosophy | When any nation has | All nations with Philosophy gain a Senate and +2 unhappy about each aggressive military unit. Nations with Monotheism refuse to attack unless defending their own domestic territory.
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Pyramids |
200 | Mathematics | None | Gives +25% food storage to all cities when founded, or whenever it starves or grows from hitting its grain ceiling. Allows its city to rapture regardless of government. |
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Roman Colosseum |
400 | Engineering | None | Each city with an Amphitheater gets +1 happy citizen and +1 luxury. In all cities, Entertainers add +3 luxury instead of +2. |
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Shakespeare's Theatre |
200 | Medicine | None |
Makes all unhappy citizens content in the city where built. |
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‡ The Sphinx |
70 | Despotism | Philosophy |
In the city where it is built: (1) Loss of tile corruption penalties on all worked tiles, (2) Adds +1 luxury. (3) Reduces corruption by half. |
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Statue of Zeus |
100 | Polytheism | Tactics | 1 citizen made content about military activity in every city. (if government type has no military discontent, 1 content in every city.) In city where built, +4 free upkeep, +1 happy citizen. Before discovery of The Republic, increases by ⅓ the promotion odds for military units.
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Statue of Liberty |
400 | Democracy | None |
Allows choosing any government, even those unresearched. The normal period of Anarchy does not occur, and the nation will become the new government at TC. Allows overruling restrictions imposed by a Senate or United Nations. Also, United Nations or Democracy doesn’t cause Anarchy from two turns of city disorder. |
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Supreme Court |
200 | Literacy | None |
Counts as an extra Courthouse in every city, except for odds bonuses against Hostile Diplomatic Actions. (✔️Gives the incite cost bonus of a Courthouse.) Enables the improvement Homeland Security which provides these. See Courthouse, Homeland Security |
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Sun Tzu's War Academy |
310 | Feudalism | Mobile Warfare | New land units get +1 vet level. |
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Temple of Artemis |
250 | Mysticism | Computers |
+1 Gold +1 Luxury +1 Prod. +1 Bulb in each city w/ Temple. Recovers the "lost shield" in cities built on +1 shield resources such as Tundra Fur or Grassland Resources.
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Tesla's Laboratory |
220 | Electricity | None | 1 obsolete unit per turn gets upgraded. Gold cost of unit upgrades receives 20% discount. |
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United Nations |
500 | Communism | None |
(1) Restricts every nation no matter what government, as if it had a Senate. (2) When a nation violates a treaty, gives the whole world casus belli against that nation. |
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Voyage of Darwin |
200 | Railroad | None | Each positive trade tile around the city gets +1 trade point. |
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Women's Suffrage |
300 | Industrialization,
Republic or Democracy |
None |
Gives +1 happy to every city in Republic and Democracy. Causes +1 unhappy in every foreign Republic or Democracy which does not have Women's Suffrage. |
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‡ Ziggurat |
80 | Masonry,
Despotism |
Monarchy |
Moves production bonus from your Palace to the Ziggurat city. Gains the same corruption reduction and happy bonus effects as capital. Counts as a Granary, Temple, and Barracks. Gives 1.75× defense against all attacks. |
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