Graphics | Name | Cost Upkeep |
Requirement | Obsolete by | More info |
---|---|---|---|---|---|
Adam Smith's Trading Co. |
400
0 |
Economics | None | City improvements which would normally have an upkeep of 1 are free of upkeep, for all your cities. | |
Apollo Program |
600
0 |
Space Flight | None | The entire map becomes permanently visible to the player who owns it -- the player always has up-to-date knowledge of all terrain and cities (but not units) despite fog-of-war. It allows all players to start building spaceship parts (assuming they have researched the necessary technologies). | |
Colossus |
100
0 |
Bronze Working | Flight | Each tile around the city where this wonder is built that is already generating some trade produces one extra trade resource.
| |
Copernicus' Observatory |
200
0 |
Astronomy | None | Boosts science production by 100% in the city where it is built. | |
Cure For Cancer |
600
0 |
Genetic Engineering | None | This stunning technological achievement makes one unhappy citizen content in all your cities. | |
Darwin's Voyage |
300
0 |
Railroad | None | Charles Darwin's voyage sparked the discovery of the evolution of the species, which inspired greater confidence in science. Gives two immediate technology advances. | |
Eiffel Tower |
100
0 |
Steam Engine | None | Your reputation and goodwill among other nations is recovered twice as fast. | |
Great Library |
300
0 |
Literacy | Electricity | The civilization which builds the Great Library gets every advance that at least two other civilizations have achieved.
| |
Great Wall |
300
0 |
Masonry | Metallurgy | Works as a City Wall in all your cities.
| |
Hanging Gardens |
200
0 |
Pottery | Railroad | Makes one content citizen happy in every city. Makes two extra content citizens happy in the city containing the Hanging Gardens (that is, a total of 3). In the unlikely event where there are no content citizens to get the effect of Hanging Gardens, the wonder applies to unhappy citizens (making them content instead).
| |
Hoover Dam |
600
0 |
Electronics | None | Works as if you had a Hydro Plant in every city. (This reduces pollution and increases the effects of Factories and Mfg. Plants.)
| |
Isaac Newton's College |
300
0 |
Theory of Gravity | None | Boosts science production by 100% in every city you control that has a University. | |
J.S. Bach's Cathedral |
400
0 |
Theology | None | Makes two unhappy citizens content in every city. | |
King Richard's Crusade |
150
0 |
Engineering | Robotics | Adds one extra shield resource on every tile around the city where it is built.
| |
Leonardo's Workshop |
400
0 |
Invention | Automobile | Upgrades one obsolete unit per game turn.
| |
Lighthouse |
200
0 |
Map Making | Magnetism | Gives all your sea units 1 additional movement point and eliminates the risk of losing Triremes on the high seas. Makes all your new sea units veterans (for all your cities).
| |
Magellan's Expedition |
400
0 |
Navigation | None | Gives all your sea units 2 additional movement points.
| |
Manhattan Project |
600
0 |
Nuclear Fission | None | Allows all players with knowledge of Rocketry to build Nuclear units. | |
Marco Polo's Embassy |
200
0 |
Trade | Communism | The player who owns it gets an embassy with all players.
| |
Michelangelo's Chapel |
400
0 |
Monotheism | None | Counts as having a Cathedral in each of your cities. This makes 3 unhappy citizens content in each city. The discovery of Theology increases the effect of a Cathedral, making an additional unhappy citizen content. The discovery of Communism lessens the effect of a Cathedral, reducing by one the number of unhappy citizens made content. | |
Oracle |
100
0 |
Mysticism | Theology | Makes two of your unhappy citizens content in every city with a temple.
| |
Pyramids |
200
0 |
Masonry | None | The amount of stored food lost when one of your cities grows or shrinks is reduced by 25%. This helps a city to grow faster and more easily withstand famine. Cumulative with Granary. | |
SETI Program |
600
0 |
Computers | None | Boosts science production in each city with a Research Lab by 100%. | |
Shakespeare's Theatre |
200
0 |
Medicine | None | Makes all unhappy citizens content, in the city where it is located. | |
Statue of Liberty |
400
0 |
Democracy | None | Allows you to choose any government, including those that have not yet been researched by your civilization, and without the transition period of Anarchy. | |
Sun Tzu's War Academy |
300
0 |
Feudalism | Mobile Warfare | All your new land units start at the first veteran level. The chance of a land unit getting the next veteran level after a battle increases by half.
| |
United Nations |
600
0 |
Communism | None | All your units regain two extra hitpoints per turn. | |
Women's Suffrage |
600
0 |
Industrialization | None | Counts as a Police Station in every city. (That is, for each city, it reduces the unhappiness caused by aggressively deployed military units owned by that city by 2 under Democracy and 1 under Republic -- in other words, it neutralises the unhappiness caused by a single military unit per city. This wonder has no effect under other governments.) |
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