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Revision as of 13:14, 2 August 2008
Graphics | Name | Cost Upkeep |
Requirement Obsolete by |
More info |
---|---|---|---|---|
Adam Smith's Trading Co. |
400
0 |
Economics
None |
City improvements which would normally have an upkeep of 1 are free of upkeep, for all your cities. | |
Apollo Program |
600
0 |
Space Flight
None |
Entire map becomes visible for the player who owns it. It allows all players to start building spaceship parts (assuming they have researched the necessary technologies). | |
Colossus |
100
0 |
Bronze Working | Each square around the city where this wonder is built that is already generating some trade produces one extra trade resource.
| |
Copernicus' Observatory |
200
0 |
Astronomy
None |
Boosts science production by 100% in the city where it is built. | |
Cure For Cancer |
600
0 |
Genetic Engineering
None |
This stunning technological achievement makes one unhappy citizen content in all your cities. | |
Darwin's Voyage |
300
0 |
Railroad
None |
Charles Darwin's voyage sparked the discovery of the evolution of the species, which inspired greater confidence in science. Gives two immediate technology advances. | |
Eiffel Tower |
100
0 |
Steam Engine
None |
Your reputation and goodwill among other nations is increased while you possess this wonder. Reputation is recovered twice as fast as it would otherwise. NOTE: Reputation was removed from FreeCiv 2.1. | |
Great Library |
300
0 |
Literacy | The civilization which builds the Great Library gets every advance that at least two other civilizations have achieved.
| |
Great Wall |
300
0 |
Masonry | Works as a City Wall in all your cities.
| |
Hanging Gardens |
200
0 |
Pottery | Makes one content citizen happy in every city. Makes two extra content citizens happy in the city containing the Hanging Gardens (that is, a total of 3). In the unlikely event where there are no content citizens to get the effect of Hanging Gardens, the wonder applies to unhappy citizens (making them content instead).
| |
Hoover Dam |
600
0 |
Electronics
None |
Works as if you had a Hydro Plant in every city. (This reduces pollution and increases the effects of Factories and Mfg. Plants.) | |
Isaac Newton's College |
300
0 |
Theory of Gravity
None |
Boosts science production by 100% in every city you control that has a University. | |
J.S. Bach's Cathedral |
400
0 |
Theology
None |
Makes two unhappy citizens content in every city. | |
King Richard's Crusade |
150
0 |
Engineering | Adds one extra shield resource on every square around the city where it is built.
| |
Leonardo's Workshop |
400
0 |
Invention | Upgrades one obsolete unit per game turn.
| |
Lighthouse |
200
0 |
Map Making | Gives all your sea units 1 additional movement point and eliminates the risk of losing Triremes on the high seas. Makes all your new sea units veterans (for all your cities).
| |
Magellan's Expedition |
400
0 |
Navigation
None |
Gives all your sea units 2 additional movement points. | |
Manhattan Project |
600
0 |
Nuclear Fission
None |
Allows all players with knowledge of Rocketry to build Nuclear units. | |
Marco Polo's Embassy |
200
0 |
Trade | The player who owns it gets an embassy with all players.
| |
Michelangelo's Chapel |
400
0 |
Monotheism
None |
Counts as having a Cathedral in each of your cities. This makes 3 unhappy citizens content in each city. The discovery of Theology increases the effect of a Cathedral, making an additional unhappy citizen content. The discovery of Communism lessens the effect of a Cathedral, reducing by one the number of unhappy citizens made content. | |
Oracle |
100
0 |
Mysticism | Doubles the effect of Temples, in all your cities.
| |
Pyramids |
200
0 |
Masonry
None |
Retains 25% of each city's stored food across population changes. Cumulative with Granary. | |
SETI Program |
600
0 |
Computers
None |
Boosts science production in each city with a Research Lab by 100%. | |
Shakespeare's Theatre |
200
0 |
Medicine
None |
Makes all unhappy citizens content, in the city where it is located. | |
Statue of Liberty |
400
0 |
Democracy
None |
Allows you to choose any government, including those that have not yet been researched by your civilization, and without the transition period of Anarchy. | |
Sun Tzu's War Academy |
300
0 |
Feudalism | All your new ground units start at the first veteran level. The chance of a unit getting the next veteran level after a battle increases by half.
| |
United Nations |
600
0 |
Communism
None |
All your units regain two extra hitpoints per turn. | |
Women's Suffrage |
600
0 |
Industrialization
None |
Counts as a Police Station in every city. (That is, for each city, reduces unhappiness for military units outside the city by 2 under Democracy and 1 under Republic. This wonder has no effect under other governments.) |
Freeciv version 2.0.0-beta3 - default ruleset